Solarpunk Weather Stations: Predict & Prepare
Weather in Solarpunk is dynamic, not random. The game tracks a 3-day forecast, and the right weather station lets you read that forecast one day in advance. This guide covers the 6 weather events, how to build a station, and the exact pre-event checklist for each.

All 6 Weather Events
| Event | Effect |
|---|---|
| Light Rain | Crops grow 20% faster for 1 day. No damage. |
| Heavy Rain | Crops grow 50% faster for 1 day. Floods low-lying farms. |
| Drought | Sprinklers cost 2x power. No rain for 2 days. |
| Wind Storm | Unanchored blocks fly away. Airship flights unsafe. |
| Fog | Visibility -50%. Scout missions delayed. |
| Heat Wave | Stamina drain +30%. Carry extra water. |
Build a Weather Station
- Craft 1 Weather Vane (10 wood + 5 iron).
- Craft 1 Forecast Module (Tier 3 research, 20 copper + 5 rare alloy).
- Place both on top of a 3-block tower (must be the highest point within 16 blocks).
- Power with a single solar panel — 5W draw.
- Open the forecast UI (default key: M) to see the next 3 days.
Pre-Event Checklist (Copy These)
Before a heavy rain: Move farm chests to higher ground. Drones auto-pause in floods.
Before a drought: Fill all water tanks. Switch sprinklers to "eco mode".
Before a wind storm: Anchor all blocks with the /anchor command. Do not fly.
Before fog: Mark scout routes with torches. Set a co-op rally point.
Before a heat wave: Brew 4 stamina teas. Distribute one per player.
Why Most Players Skip the Weather Station
The forecast module costs Tier 3 research, which most players skip in favor of drones or irrigation. That is a mistake — the first time a wind storm hits an unanchored base, you lose 3 hours of progress. The 25 minutes of research is the cheapest insurance in the game.
Next: Tools & Weapons
Weather is a force-multiplier on top of good gear. Read the Tools & Weapons guide to make sure you can actually repair your base after a storm.